Processor and graphics card specifications are live

Diagnose

Sixty frames, then forty. The counter says what. The curve says why.

A frame rate that fades over a session is a limit being reached. The test loads the CPU and the GPU in turn and shows which one gave up, and how.

Run the testHow we measureFree · no install · deep run 9 min

What the report tells you

Three figures, each with its reading.

CPU decay

%

The processor's loss over the run. A game's frame rate follows the CPU's sustained level more closely than its boost.

Frame time

ms

Average frame time under a fixed-resolution raster load, with pacing. Stutter shows as variance here before it shows on screen.

GPU decay

%

The graphics card's own loss over its stage. On a deep run three loops give a worst-over-best stability figure.

The diagnosis

The shape of the curve, read for your case.

  1. 01CPU slides, GPU holds

    Consistent with a cooling-limited processor and a card waiting on it; a sensor tool confirms it. Airflow and a fan curve, or a lower CPU-bound setting.

  2. 02CPU holds, GPU decays

    Consistent with the card running hot; a sensor tool confirms it. Its own fan curve, or the case's exhaust.

  3. 03Both erratic

    Consistent with something else on the machine. An overlay, a recorder, a sync client. Contention looks like noise, not a shape.

Every class comes with a stated confidence and the measurement’s own noise floor. How the shape is read

Where a browser stops

What it cannot tell you.

  • No frame rate for your game: the GPU stage is a fixed scene at a fixed resolution, comparable across runs and machines, not against a specific title.
  • No temperature for either chip: the shape is the evidence.
  • No exact card model: the browser reports a renderer string and hides the rest on purpose.

Which run

Deep, 9 minutes.

A session is long. The deep run holds the CPU for three minutes and loops the GPU pass three times, which is what it takes to see a card sag.

All three kinds are free. The choice is on the set-up screen.

Questions

Asked in these words.

Why does my FPS drop after 10 minutes?
One of the two chips reached a limit and stepped down. The test runs each under sustained load and shows which lost performance and how: a slide is consistent with heat, a step with a power limit, noise with another program. The fix depends on which chip and which shape.
Is it my CPU or my GPU?
The report gives both a decay figure. The one that fell is the one to look at; if the CPU held and the GPU decayed, the card's cooling is the place to start, and the other way round.
Can I fix FPS drops without new hardware?
Often. A sliding curve responds to cleaning, paste and airflow. A stepped curve responds to a power limit or a performance mode. An erratic curve responds to closing whatever else is running. The before/after comparison shows whether the change worked.

Find out why. 9 minutes, in the tab you have open.