Processor and graphics card specifications are live

Notes on measuring honestly.

Longer arguments about how hardware gets measured and where the conventions break down.

Longer arguments about measuring hardware

The SystemCheck blog has 8 long-form posts on how PC performance gets measured and where the usual conventions mislead: Soft shadows as a GPU load: the A/B method; What a measurement revision is; Your boost is not your speed: what the first 10 seconds hide; Ten runs on one laptop: how repeatable is a browser test?; Why the WebAssembly kernel scores 5.4x the JavaScript one; Why peak benchmarks mislead; What browser benchmarks can and cannot measure; Thermal decay, explained. Each one explains a decision behind the free browser stress test, with the reasoning and the limits stated.

The posts are the reasoning; the rest of the site is where it is applied. The methodology page is the specification the posts argue for, and the changelog records every change to it. The guides turn the same ideas into practical steps, the glossary defines the terms, and the fix articles and diagnosis pages start from a symptom. Read a post when you want to know why the test works the way it does, and run the test when you want the answer for your own machine.

Benchmarking has a culture problem: the number that gets quoted is almost always a peak, held for a few seconds in a cool room, and the number that decides whether a machine is pleasant to use is the one it still holds several minutes later. These posts are the longer arguments behind that position, and behind the decisions in how SystemCheck measures.

They also mark the boundary honestly. A benchmark that runs inside a browser cannot read a temperature, a fan speed or a wattage, and a good deal of what is written about PC performance quietly assumes access to all three. Where we infer a cause from the shape of a curve rather than reading a sensor, these posts explain how that inference is made and how far it can be trusted.

If you want the method rather than the argument, the methodology page sets out each stage, and the guides section is the practical counterpart: what to do about throttling, how to read a result without fooling yourself, and how to tell a processor limit from a graphics one.

Good places to start

[Blog]

Soft shadows as a GPU load: the A/B method

How SystemCheck measures what soft shadows cost a GPU by alternating soft and hard segments in ABBA order, so that warming up does not flatter either one.

SystemCheck · 5 min read · updated 29 October 2026

[Blog]

What a measurement revision is

Every SystemCheck report is stamped with a measurement revision. What changes one, why reports across some revisions are not compared, and how to read it.

SystemCheck · 5 min read · updated 29 October 2026

[Blog]

Your boost is not your speed: what the first 10 seconds hide

A laptop often runs fast for a few seconds, then steps down to the level it can hold. Why SystemCheck reports that boost apart from the speed you keep.

SystemCheck · 5 min read · updated 29 October 2026

[Blog]

Ten runs on one laptop: how repeatable is a browser test?

SystemCheck ran ten Standard runs back to back on one laptop. Which figures repeated within a few percent, which spread, and what that means for one run.

SystemCheck · 6 min read · updated 29 October 2026

[Blog]

Why the WebAssembly kernel scores 5.4x the JavaScript one

SystemCheck moved its CPU stage from JavaScript to WebAssembly. Interleaved on one laptop the new kernel ran about 5.4 times faster and steadier.

SystemCheck · 5 min read · updated 29 October 2026

[Blog]

Why peak benchmarks mislead

Peak scores measure the best few seconds of a machine's life under ideal conditions. Here is why the industry optimises for them and what it costs you.

SystemCheck · 7 min read · updated 29 October 2026

[Blog]

What browser benchmarks can and cannot measure

The capability boundary of a web-based benchmark, stated plainly: what the platform exposes, what it refuses to, and where a native tool is the right answer.

SystemCheck · 7 min read · updated 14 September 2026

[Blog]

Thermal decay, explained

Decay is how far throughput falls after the boost, from the level a machine settles at to the end of the run: what it reveals and how to read it.

SystemCheck · 6 min read · updated 29 October 2026

Questions

  • How hardware performance is measured and reported: why the quoted number is usually a short peak, what thermal decay is and why it matters, and what a benchmark that runs in a browser can and cannot measure.