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Graphics cards/Comparison

13 specifications

NVIDIA GeForce GTX 1650 vs NVIDIA GeForce GTX 1650 (GDDR6)

On the specifications we can verify, the NVIDIA GeForce GTX 1650 and the NVIDIA GeForce GTX 1650 (GDDR6) are closely matched. Shading-unit counts are not directly comparable across different architectures, so read that row as context rather than a verdict. Which one is faster in your machine depends on cooling and sustained behaviour rather than on anything printed here.

NVIDIA GeForce GTX 1650 compared with NVIDIA GeForce GTX 1650 (GDDR6), specification by specification
10 specifications · 2 with a higher side

NVIDIA GeForce GTX 1650

NVIDIA · GeForce GTX 16 · Desktop

NVIDIA GeForce GTX 1650 (GDDR6)

NVIDIA · GeForce GTX 16 · Desktop

Compute

Architecture
Turing (TU117-300)
Turing
Shading units
896
896
Base clock
1485 MHz (higher on this specification)
1410 MHz
Boost clock
1665 MHz (higher on this specification)
1590 MHz

Memory

Memory
4 GB
4 GB
Memory type
GDDR5
GDDR6
Memory bus
128-bit
128-bit

Power and platform

TDP
75 W
75 W
Process
12 nm
Not verified
Launched
2019-04-23
Not verified

A check marks the higher figure only on rows where higher is unambiguously better. Rows without one are not ties; they are specifications where “better” has no meaning.

Reading the table

What the difference means.

Video memory

Both carry 4 GB, so neither has the advantage where memory is the limit: high resolutions, heavy textures and local AI models fill both at the same point.

Memory bus

The GTX 1650 moves data over a 128-bit bus of GDDR5; the GTX 1650 (GDDR6) uses 128-bit GDDR6. The bus width and the memory type together set how fast the chip can reach its own memory, which shows at high resolutions where every frame moves more data. A narrow bus with fast memory can match a wide one with slow memory, so neither figure settles it alone.

Board power

Both are rated at 75 W, so they ask the same of a case and a power supply.

What no table says

How much of its speed a graphics card keeps after the first minute depends on the cooling and the power limit of the machine it is in. If you own one of these, measure it: the test is free and runs in this browser.

Questions

Is the GTX 1650 better than the GTX 1650 (GDDR6)?
On the specifications they are closely matched. They are different designs, so the raw counts cannot rank them. Frame rates depend on the game and its settings, and how much speed either card keeps after ten minutes depends on its cooling, which is what a sustained test measures.
Can the GTX 1650 and the GTX 1650 (GDDR6) be compared on these figures alone?
Only in part. The launch date is not verified for one of the two, so that row cannot rank them. They are different designs, so counts such as shading units do not convert one to one. Running the same sustained graphics test on each machine gives a figure that can be compared directly.

Every figure on this table is a design target. None of it is a measurement.

Nothing above describes how a graphics card behaves twenty minutes into a sustained workload, which is where two chips with nearly identical specifications routinely diverge. A boost clock is a ceiling the vendor permits, not a rate the chip sustains, and whether it holds depends on the cooling, the case, the power profile and the room. None of those appear on a specification sheet.

We deliberately do not reduce these figures to a single score. A composite invented from specifications would look authoritative and measure nothing, and choosing the weights would be choosing the winner.