Processor and graphics card specifications are live

Graphics cards/Comparison

10 specifications

Intel Arc B580 vs NVIDIA GeForce RTX 3060

On paper, the NVIDIA GeForce RTX 3060 has more shading units. Shading-unit counts are not directly comparable across different architectures, so read that row as context rather than a verdict. Specifications describe what each card is designed to do; how much of that either one holds under continuous load is a separate question.

Intel Arc B580 compared with NVIDIA GeForce RTX 3060, specification by specification
10 specifications · 3 with a higher side

Intel Arc B580

Intel · Arc B-series (Battlemage) · Desktop

NVIDIA GeForce RTX 3060

NVIDIA · GeForce RTX 30 · Desktop

Compute

Architecture
Xe2 Battlemage (BMG-G21, 20 Xe-cores)
Ampere (GA106-300)
Shading units
2,560
3,584 (higher on this specification)
Base clock
1700 MHz (higher on this specification)
1320 MHz
Boost clock
2670 MHz (higher on this specification)
1777 MHz

Memory

Memory
12 GB
12 GB
Memory type
GDDR6
GDDR6
Memory bus
192-bit
192-bit

Power and platform

TDP
190 W
170 W
Process
5 nm
8 nm
Launched
2024-12-13
2021-02-25

A check marks the higher figure only on rows where higher is unambiguously better. Rows without one are not ties; they are specifications where “better” has no meaning.

Every figure on this table is a design target. None of it is a measurement.

Nothing above describes how a graphics card behaves twenty minutes into a sustained workload, which is where two chips with nearly identical specifications routinely diverge. A boost clock is a ceiling the vendor permits, not a rate the chip sustains, and whether it holds depends on the cooling, the case, the power profile and the room. None of those appear on a specification sheet.

We deliberately do not reduce these figures to a single score. A composite invented from specifications would look authoritative and measure nothing, and choosing the weights would be choosing the winner.